supersmo
Aug 30, 2018

More than 4 XInput controllers

1 comment

Saw that Godot is open source.

 

If I were to modify a dll to get 8 XInput devices working via DirectInput would you be willing to make build with that?

 

The best would be if I managed to introduce a disable XInput switch in a good place and make a pull request to get the feature into the Godot master branch. I'm not much of a C++ coder though so we'll see how that would goes. First I need to find the time... and before this I would want to migrate all levels.

Domarius
Aug 30, 2018

Hey man absolutely, I'm all for having someone help out :)

New Posts
  • Xyz
    Oct 2, 2018

    The hitboxes in the remaster seem very different from behavior of the original game (or at least the win32 port of it https://icculus.org/jumpnbump/ ). This greatly affects gameplay compared to the original. E.g. Do a very short jump, and while your bunny is coming down, but still at a height above another player, move towards them. Previous behavior: 1 pixel overlap onto their head will kill. Current behavior: you will be pushed away and there is no kill. There is also changes to behavior of ice momentum, water, spring and the tiles above the map. But I think the hitbox feeling is most important.
  • supersmo
    Mar 9

    Continuing here instead of on itch. For reference: Archive of old levels: https://web.archive.org/web/20110830033044/http://jumpnbump.spaceteddy.net/ The all levels zip still works there. Tested porting a level and it works. I could probably script the conversion using Gimp. Never done that before but it would be interesting to explore the possibility. My end goal is to get all levels working in "Jump 'n Bump - remastered"
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