The hitboxes in the remaster seem very different from behavior of the original game (or at least the win32 port of it https://icculus.org/jumpnbump/ ). This greatly affects gameplay compared to the original. E.g. Do a very short jump, and while your bunny is coming down, but still at a height above another player, move towards them. Previous behavior: 1 pixel overlap onto their head will kill. Current behavior: you will be pushed away and there is no kill. There is also changes to behavior of ice momentum, water, spring and the tiles above the map. But I think the hitbox feeling is most important.
Sep 18, 2018